Underworld: Blood Wars Review

The first movie I ever watched with my still-best friend (hi Travis!) was Underworld. This was back in 2003 when we were both freshman in high school and, by all accounts, a pair of immature idiots. Werewolves fighting vampires? Hell yes. When Underworld: Evolution came out three years later, it became a three-city spanning pilgrimage to find a theater that would let our underage selves in.

We did, by the way. We had to drive almost an hour away, but we found a place that would let us in.

Each new sequel saw us in the theater day one, ready to watch Kate Beckinsale as Selene destroy werewolves, humans, and vampires in showers of blood and gore, and after each film we would leave going, “That was the best movie ever made!” for a full two hours before reality set in. Alcohol was always involved.

Underworld: Blood Wars broke the tradition. Travis is now stationed in Louisiana, and I’m…well, an adult. My tastes have changed. My standards have gotten higher, and I’ve been sober all day. But I’ll be damned—and I type this with a grin—I still hold the same adoration for this series that I did when I was a freshman in high school.

I was unironically and very legitimately excited to see this movie.

Our quick plot summary is this: The werewolves have once again regrouped and are hoping to wipe the vampires out for good. They’re after Selene’s daughter, Eve because her hybrid blood will grant them superpowers, and they need Selene to get to her. The vampires, meanwhile, are after Selene for a handful of reasons, half of which aren’t in her favor because she has a pretty turbulent past with other vampires.

Queue chase sequences, backstabbing, and a heaping pile of violence.

As a fifth installment, Underworld: Blood Wars has a large amount of continuity and lore to work with. This works both in its favor and in its detriment, though perhaps more to the latter than the former. Michael is still gone, and Selene’s daughter Eve is as well. The movie has to jump through a handful of hard-to-buy plot loops to make this work, especially since everyone is after both characters. It’s a grail quest with no grail at the end.

But more than that, the movie really does cherry pick what it wants to keep and what it wants to ignore. Plot points from Underworld: Awakening are brought up, yet the elephant in the room is not. What of the human purge on all vampire and werewolf kind? We went from underground covens and near extinction to gothic mansions and gross levels of wealth seemingly overnight, and that just doesn’t make any sense.

Selene too has gone through some major character development off screen. She’s so gung-ho about killing werewolves in all the other movies that it borderlines on psychopathy, but we start Blood Wars with her sick of violence and sick of living too. That’s a big character change, and one I’d have liked to see. It’s not that I don’t buy it either, but I have a feeling that that journey was more interesting than the one presented in this movie.

Meanwhile, the vampires and werewolves are still at war with each other, and at this point I can only wonder why. Victor is dead. Marcus is dead. Lucian is dead. The key people who started the war some fifteen hundred years ago are no longer around, and I’d say it’s time to let bygones be bygones. There’s no reason to continue fighting other than tradition and spite.

Underworld: Blood Wars isn’t interested in moving on though. It isn’t interested in introspection, either. It has the word “war” in its title, and plot progression and character development be damned, it’s going to deliver on that.

It does.

Similar to Evolution and Awakening, Blood Wars is using its plot as a justification for action. There are a lot of characters at play here (and more moving parts than any of the previous movies), but it’s all to arrive at bloodshed. Our new vampires are taken right out of the first movie, with their snooty politics and plays at power, while our new werewolves are of the Awakening variety: smarter, bigger, and seemingly endless. It’s not a particularly new combination of ingredients, but it’s still fun all the same. The series knows what does and doesn’t work.

As far as new characters go, they’re about what you’d expect from an Underworld movie. Other than Selene and David, we aren’t really supposed to like or sympathize with any of the vampires, and other than Marius, none of the werewolves are even named.

It’s a funny thing, really. Underworld has always played both sides as flawed and at fault, but other than Rise of the Lycans, the movies break their backs to make the vampires out to be the good guys. If I sympathize with zero of our new vampire cast and also know that once upon a time, they kept all the werewolves in thrall, why should I want them to win?

Because at this point, not even Selene cares who wins or loses.

This reduces Blood Wars to a war movie of fodder fighting fodder with Selene and David along for the ride. The thing is, I don’t really know if this is a flaw or not. I’m only here for Selene, David, and our third character, violence. All three deliver.

It’s Selene’s endless supply of bullets; it’s Marius throwing vampires through walls; and it’s David’s blood-drenched sword that brought me back to my freshman self. The fight sequences here are many, and all of them are damn fun. Both of Selene’s bouts with Marius alone made the ticket price worthwhile, and hell, Marius and David shooting four clips into each other only to sweat the bullets out seconds later did too.

It’s not intellectually stimulating by any means, but it is fucking awesome and that has to count for something.

To the movie’s credit, it does expand upon the Underworld lore. There’s a new faction of vampires introduced around the middle of the flick, and they bring with them some light fantasy elements that really do add to the overall package. They also raise some interesting questions about death and the afterlife, which is more thoughtful than this series has ever gone. Of course, they also provide a ton more fodder for the inevitable werewolf invasion, which is, let’s face it, their primary purpose. It’s a war, remember?

Evenso, Blood Wars is a movie that I can confidently say gets better as it goes. The stakes don’t ever get any higher, but the battles and world both get bigger. Like I said, the series knows what does and doesn’t work.

And I have to give some mad respect for the sound engineers behind this movie. Everything sounds great, from the very loud, very punchy bullets to the numerous amounts of skin ripping. Everything feels so visceral and meaty, like in Gears of War 2 when you have to chop apart that giant worm from the inside. Each kill is so satisfying.

I hate to be that guy that gives a stupid movie a pass because it’s fun, but really, if you’re going to see an Underworld movie, your expectations are already set. I was excited for this movie because I was excited for more Underworld, and Underworld: Blood Wars is just that, only a bit bigger and flashier for the effort.

I had a blast.


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